#pragma once
#include "Actor.h"
#include "Camera.h"
#include "PostEffect.h"
namespace mini
{
	class CAirEffect : public CPostEffect
	{
	public:
		CAirEffect();
		virtual ~CAirEffect();
		virtual void update(float fDeltaTime) override;
		virtual void commitToGpu(DeviceContext* pContext) override;
		virtual void addUnit(CUnit* pUnit, EntityType Type, INT32 zLayer)override;
	private:
		CTexture* mpSceneTexture = nullptr;
	};
}